Vector arithmetics (HL)
This discusses addition and subtraction of vectors, which are reminiscent of addition, subtraction of complex numbers.
Contents
- Additive inverse
- Properties
- Add vectors algebraically
- Add vectors geometrically
- Scalar multiplication
- Magnitude
- Unit vector
Additive inverse
This is a fancy name for . In general
which makes and additive inverses of each other.
Furthermore, in components
Properties
First, recall the definition of displacement vectors from before.
which is the vector equivalent to the from chemistry and physics.
This says adding up the displacements result in the total (net) displacement.
Tip: In triangle , , meaning if you traverse a triangle, you end up where you started.
The associative, commutative, distributive and identity properties hold:
The sum or difference of vectors is a displacement vector (as opposed to a position vector).
Add vectors algebraically
Add vectors geometrically
Treat all vectors to be added as displacement vectors. Translate vectors add needed, without rotating or stretching them.
For , ie a vector from to , is the tail while is the head.
The following are different methods that produce the same answers for addition, or subtraction.
parallelogram addition
- Translate the vectors so that their tails coincide
- The vectors form a vertex of a parallelogram.
- Sum is from this tail to opposite vertex of the parallelogram.
triangle subtraction
For subtracting
- Translate the vectors so that their tails coincide
- Difference is from head of to head of
head-to-tail addition/subtraction
- Translate the vectors so one head aligns with the other’s tail
- Sum is from first tail to second head.
Note for subtraction, add the additive inverse of the second vector.
Scalar multiplication
and are scalar multiples of each other, because
If the ratios had yielded different numbers, then the two vectors would not have been scalar multiples.
Magnitude
The magnitude of a vector is
You may be tempted to say is but this is very very wrong. This is supposed to be finding the third side in a triangle. Easiest way is to add the vectors before finding the magnitude.
Unit vector
The unit vector is
, , are the unit vectors for the , , and -axes. The axes are perpendicular to each other and intersect at the origin .
Example: Rescale the displacement vector so that it is in the same direction but with a magnitude of .
The magnitude of is
What we want is times the unit vector, such that